Gameplay Runtime 0.4.0

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Transport

Offline projected-state simulator

Viewer projection

Simulator

Gameplay

Environment

Lighting

LOD

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The viewer is fed a projected MatchState. Unauthorized entities are omitted before rendering. Gameplay is dynamic and never stored in world truth.

Data attribution and licenses: Lantmateriet processed data (CC BY 4.0), Trafikverket (CC0), DeepForest/model descriptor (MIT).